UnrealClaude

MCP.Pizza Chef: Natfii

This plugin puts a Claude chat panel directly inside the Unreal Engine 5.7 editor, so you can ask questions, edit Blueprints, manage levels, search project assets, and have Claude write and run small scripts for you, all with your permission at each step. It remembers your conversation across editing sessions and automatically gathers details about your project so its answers stay relevant. It works inside the Unreal Editor on Windows, Linux, and Mac, and signs in with your existing Claude account rather than a separate key you have to manage.

Coding

Use This MCP client To

Ask Claude questions about Unreal Engine without leaving the editor Get help creating and editing Blueprints Open, create, and organize game levels through chat Search my project for specific game assets and see what depends on them Have Claude write and run small scripts with my approval Pick up a coding conversation right where I left off after reopening the editor

README

UnrealClaude

Unreal Engine C++ Platform Claude Code MCP License

Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.

Supported Platforms: Windows (Win64), Linux, and macOS (Apple Silicon). Claude Opus 4.7 and its Claude Code release supported.

Overview

UnrealClaude integrates the Claude Code CLI directly into the Unreal Engine 5.7 Editor and runs a MCP server for access to other coding agents.

UnrealClaude FAQ

Which apps does this work in?
It runs inside the Unreal Engine 5.7 editor on Windows, Linux, and Mac, and it connects to the separate Claude Code command-line tool that you install alongside it.
Do I need an account or a subscription?
Yes — you need a Claude account with Claude Code access, either through a Claude Pro or Max subscription or through Anthropic API access. You don't paste a separate key into the plugin itself.
How hard is this to set up?
It takes real technical setup: you build the plugin yourself from source code for your operating system, copy it into your project, and install a few extra files before launching Unreal Engine 5.7.
Can I use this to edit Blueprints without writing the code myself?
Yes — you can ask Claude to create and adjust Blueprints, animation blueprints, and state machines for you, though the developer notes this part still has occasional bugs.
Can I use this to manage levels in my project?
Yes — you can ask Claude to open, create, and organize levels and map templates directly through chat.
Will I lose my conversation if I close Unreal Engine?
No — your chat history is saved and picks back up the next time you open the editor.
Does this work with AI models besides Claude?
No — this plugin is built specifically around Claude and the Claude Code tool, unlike more general-purpose tools that also support models like OpenAI's GPT or Google's Gemini.
Can Claude make changes to my project without asking me first?
No — scripts and code changes only run after you give permission, so you stay in control of what happens in your project.