godot-mcp

MCP.Pizza Chef: Coding-Solo

Godot MCP hands your assistant the controls for a Godot project: it can open the editor, start and stop the game in debug mode, and read back the errors that appear while it runs. It can also create scenes, add nodes with the properties you describe, load sprites, and save scene variants. Because the assistant sees the actual output, it can spot what broke and try again. You install Godot and Node, then build the server once.

Coding

Use This MCP server To

Run my game and read the errors it prints Create a new scene with the nodes I describe Add a sprite to a scene without clicking through menus Find every Godot project in a folder Ask what is inside a project I just inherited Stop a running game from the chat

README

Godot MCP

Made with Godot

godot-mcp FAQ

Which apps does it work with?
Cline and Cursor have documented setups, and other MCP-capable assistants can be pointed at it too.
Do I need a key?
No key is required — you need Godot installed, plus Node and npm to build the server.
Can I use this to debug my game?
Yes — your assistant can run the project, read the console output, and suggest a fix based on the real error.
How hard is setup?
Developer-level: you clone the project, build it once, then add a few lines to your assistant's settings.
Which Godot versions are supported?
It works with Godot generally, and adds unique-ID handling for projects on Godot 4.4 and newer.
Can it build scenes for me?
Yes — it can create scenes, add nodes with properties, load textures, and save scene variants.