MCP.Pizza Chef: prajwalshettydev
Two things live in this plugin. One connects Claude Desktop or Cursor to the Unreal editor so it can spawn objects, move and scale them, apply materials, create blueprints and variables, add components, and run scripts. The other lets characters inside your game talk to models from OpenAI, Anthropic, DeepSeek, or xAI, or to one running on your own machine, using keys you supply. It is free, covers Unreal 5.4 through 5.7, and the same author sells larger paid versions with many more models.
Coding
Images/Design
Use This MCP server To
Fill a level with props by describing the scene I want Move and recolor objects without clicking through the editor Generate a blueprint from a description of what it should do Give a game character a conversation powered by a language model Run a quick editor script without writing it myself
README
UnrealGenAISupport FAQ
Which apps does this work in?
The editor side connects to Claude Desktop and Cursor, and other MCP-capable tools can connect as well.
Which Unreal versions does it support?
The free plugin covers Unreal Engine 5.4 through 5.7 and newer.
Do I need a paid key?
Only for the in-game model features, where you bring your own key from OpenAI, Anthropic, DeepSeek, or xAI, or run a local model instead.
Can I use this to place objects in a level by asking?
Yes. The demo shows an assistant spawning objects, setting their position and size, and applying materials to them.
Is it free?
Yes, this plugin is free and MIT licensed. The same author sells bigger plugins covering many more models.
How hard is the setup?
This is a developer task. You install the plugin into an Unreal project and set up its Python side before connecting an assistant.
Is this useful without Unreal Engine?
No. Everything it does happens inside an Unreal project or an Unreal game.