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gdai-mcp-plugin-godot

MCP.Pizza Chef: 3ddelano

The gdai-mcp-plugin-godot is an MCP server integration for the Godot Engine that empowers AI models like Claude, Cursor, and Windsurf to interact with the Godot Editor. It enables programmatic creation and manipulation of scenes, nodes, resources, and scripts, along with debugging capabilities such as viewing script errors and output logs. This server enhances game development workflows by providing deep project understanding and dynamic property management within Godot projects.

Use This MCP server To

Programmatically create and modify Godot scenes and nodes Automate script generation and resource management in Godot Debug Godot projects by reading script errors and logs Search and retrieve files and assets within Godot projects Dynamically update node properties during development Integrate AI-driven workflows into Godot game development Monitor and interact with Godot debugger output in real time

README

gdai-mcp-plugin-godot

πŸ€– GDAI MCP – MCP Server for Godot Game Engine

GDAI MCP Godot Plugin allows AI to control the Godot Editor to create scenes, nodes, scripts. It can debug script errors, debugger and output logs.

πŸ”— Get the Plugin  


πŸš€ Feature Highlights

Take your Godot workflow to the next level by automating your game development.

  • 🧱 Create Scenes Programmatically
    Generates scenes, nodes, resources, scripts and more

  • πŸ› οΈ Add & Manipulate Nodes
    Modifies the scene tree adding/removing/updating nodes and their properties

  • 🐞 Debugger Integration
    View debugger output, logs and scripts errors.

  • πŸ“ File & Asset Search
    Searches for files and resources directly from the filesystem (res://)

  • πŸ“ Property Updates
    Set and get node properties dynamically.

  • 🧩 Project Understanding
    Has a deep understanding of your project, scenes and scripts.

  • πŸ“ GDScript context
    Helps you write and debug GDScript


πŸ› οΈ How It Works

Use the GDAI MCP Plugin to control Godot from any MCP Client like Cursor, Windsurf, Claude, VSCode etc.

  1. Install in Godot Project
    Add the GDAI MCP Plugin to your Godot project.
    Installation Guide

  2. Add command in MCP Client
    Add the MCP server command to your MCP Client's config.
    MCP Client Config

  3. Start Chatting
    Start chatting and see the MCP action!
    Examples


πŸ’» Example

User: Please fix my gdscript errors.
Assistant: I'd be happy to help fix your GDScript errors. Let me start by examining your current scene and looking for any errors in your script.

Running tool: get_open_script
Running tool: get_open_script_errors
...conversation continues


🀝 Compatible MCP Clients

Use GDAI MCP with your favorite MCP client or IDE:

  • Cursor
  • Claude Desktop
  • VS Code (via GitHub Copilot, Cline, Roo Code, etc)
  • WindSurf
  • And more

🀝 Compatible Godot version

The plugin is compatible with Godot 4.1+


❓ Frequently Asked Questions

What is GDAI MCP Godot Plugin?
A plugin that allows any MCP Client to control Godot Engine Editor remotely, allowing it to create scenes, nodes, resources, scripts and more.

Can this make an entire game with one shot prompt?
Yes and no. It depends on the quality of your prompt and the LLM used. Claude Desktop most of the times is able to one-shot simple games.

Is Godot scripting experience required?
No, but it's helpful.

Which clients are supported?
Any MCP client either a program or even a script can connect to the MCP server.

Can I use this in commercial projects?
Yes! You can use this plugin to make commercial games!

Can I use this in a public project?
Yes! But make sure to not commit the plugin to the public repository of your game.

Is there documentation?
Yes, detailed docs are available.


πŸš€ Take Your Godot Workflow to the Next Level

Unlock the full potential of AI through automated game development via the GDAI MCP Plugin.

πŸ”— Get the plugin


πŸ—£οΈ Suggestions

Have any question or feature requests?

Join the Discord Server or DM @3ddelano


Β© 2025 Delano Lourenco. All rights reserved.

gdai-mcp-plugin-godot FAQ

How do I install the gdai-mcp-plugin-godot server?
You can install it by downloading the plugin from the official site or GitHub repository and following the provided setup instructions to integrate it with your Godot Engine environment.
Which AI models can interact with this MCP server?
This server supports AI models such as Claude, Cursor, Windsurf, and VSCode integrations, enabling versatile AI-driven Godot automation.
Can this server help with debugging Godot scripts?
Yes, it provides debugger integration allowing you to view script errors, output logs, and debugger messages directly through the AI interface.
Does the server support dynamic property manipulation of nodes?
Yes, it allows setting and getting node properties dynamically, facilitating flexible scene and node management.
Is it possible to search for files and assets within the Godot project using this server?
Absolutely, the server can search the filesystem (res://) to locate files and resources efficiently.
How does this server improve game development workflows?
By automating scene creation, node manipulation, script generation, and debugging, it streamlines repetitive tasks and accelerates development.
Can I use this server with multiple IDEs or editors?
Yes, it integrates with various environments including VSCode, enabling AI-driven control across different development setups.
What level of project understanding does the server have?
It has deep understanding of your Godot project structure, scenes, and scripts to provide context-aware assistance.