Godot-MCP

MCP.Pizza Chef: ee0pdt

Godot is a free game engine, and this plugin lets Claude reach into a project you have open in it. The assistant can read the current scene and script, add or delete nodes, write and save new scenes, check project settings, and even run the game to see whether a change worked. You describe what you want, such as a main menu with three buttons, and it makes the edits in the editor. Getting there means building the server yourself, and the code has not moved since March 2025.

Unmaintained · no updates since March 2025
Coding

Use This MCP server To

Add a main menu with play, options and quit buttons Ask why my character keeps falling through the floor Create an enemy that patrols and chases the player Get suggestions for tidying up my player movement code Run the game and check whether a change worked

README

Godot MCP (Model Context Protocol)

A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.

Features

  • Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
  • Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
  • Command Categories:
    • Node Commands: Create, modify, and manage nodes in your scenes
    • Script Commands: Edit, analyze, and create GDScript files
    • Scene Commands: Manipulate scenes and their structure
    • Project Commands: Access project settings and resources
    • Editor Commands: Control various editor functionality

Quick Setup

1. Clone the Repository

git clone https://github.com/ee0pdt/godot-mcp.git
cd godot-mcp

2. Set Up the MCP Server

cd server
npm install
npm run build
# Return to project root
cd ..

3. Set Up Claude Desktop

Godot-MCP FAQ

Do I need Godot installed?
Yes. This works on a project open in the Godot editor. It cannot build a game on its own.
Do I need a paid key?
No key for the plugin itself. You need Godot plus Claude Desktop or another app that runs MCP servers.
How hard is setup?
Hard. You download the code, build the server, copy a plugin folder into your project, then edit Claude Desktop's config file.
Can I use this to make a game with no coding experience?
Partly. It writes and edits the game's code for you, but you still have to drive Godot and judge whether the result is right.
Is it still maintained?
The code has not been updated since March 2025, so expect rough edges with newer versions of Godot.
Can it change my files without asking?
Yes. It can create, modify and delete scripts, scenes and nodes, so keep the project backed up or in version control.
Does it work on my own project or only the example?
Either. You copy the plugin folder into any Godot project and enable it in the project settings.